![]() ![]() The 2d6 weapons narrowly pull ahead of the Greataxe, though the axe offers a stronger interaction with the Half-Orc racial ability and a greater weight to the higher end of damage results, which can be useful for inflicting higher concentration checks on spellcasters. ![]() 3.5 for a d6, 5.5 for a d10, and 6.5 for a d12, with E being the expected value or average of a successful hit with a weapon, not including attributes and other bonuses.ĮX: E = (1 + 2 + 3 + 4 + 5 + 6)/6 = 21/6 = 7/2 = 3.5 or Average Weapon Damage:Īll die have a uniform distribution, assuming they are fair, their average being the median of possible rolls. I’m going to focus on expected damage per hit- a whole series of articles could be written on the trade offs between damage types and interactions with various feats. A longsword wielded in two hands has a damage die of d10, the same a a glaive, but it can’t be used with Great Weapon Master (GWM) so it is harder to force higher concentration checks with it not all of this will apply. Specifically this will be an analysis of heavy two handed weapons. Which two-handed weapon is best for a character to wield in 5e Dungeon & Dragons? Many nominally have the same or similar max damage but the dice used in rolling them have very different probability distributions, so even if the max damage is the same your average damage on hit is not. ![]()
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